Changes in version 5.1
- Required Update! All users of versions 5.0 – 5.0.6 should install this update. It fixes a case where your Metadata Database could be cross-linked during a auto-relink.
- More column options in the sound list view, see the new “View Options…” panel.
- Added 20 User Customizable Metadata Database fields.
- Added “Last Play Date” and “Play Count” Metadata Database fields.
- Added “Find Duplicates” feature to the Advanced Search Panel. This feature finds all duplicate sound files in the Metadata Database.
- Made fields in the Advanced Search Panel default to “Contains” where applicable.
- Set the Advanced Search Panel to be case insensitive. Previous versions were case sensitive.
- Added “Hold” feature in the AudioViewer when in Finder Selection Mode.
- Improved formatting of the Metadata Viewer Info view.
- Change the way the “Main Library appears in the Sidebar. Now it appears as a regular item.
- Fixed a Metadata Database sound audio ID bug with sounds under 2K.
- AudioFinder is now signed so using SoundCloud won’t ask to reauthorize the Keychain item after future updates.
- Sample Tool “Normalize -3dB” was actually normalizing to 0dB.
- Bug fix: the Reload button in the main window was jumping back to the orignal starting folder instead of reloading the current folder.
- Renamed the AudioView to Audio Quick Look to try and keep the sample nomenclature as the OS.
- Other bug fixes.
Pro Tools is very protective of the hardware interface. Usually this means that when ProTools is running it will not share the hardware with another application. There is however an easy workaround by using Pro Tools Aggregate Devices.
1. Pro Tools > Setup > Hardware Setup
Use Launch Setup App to configure based on your hardware.
2. AudioFinder > Options > Audio Output Device > Pro Tools Aggregate I/O
The result should be AudioFinder and Pro Tools both using the same hardware.
http://emusician.com/interviews/feature … ndex3.html
“Another interesting aspect of The Glitch Mob’s drum production was that they were constantly tuning the drums to match the keys of the song. “Kick drums, toms—it was very critical that they were tuned to the song,” Ma says. “Even snares, sometimes.”
They typically used Iced Audio’s AudioFinder software to help with pitch identification. “Basically, it finds all the fundamentals for you,” Ma explains. “And we zoom in on the fundamental, and it’s just a Theremin sine wave-type thing, and we could determine which fundamental was the most correct.”
Why the need to tune the drums? “Because the album is so beat- and percussion-heavy,” Boreta says. “There’s a lot of reverb, too, so if it’s ringing out of tune, you can really tell.”
Going the extra mile to tune the drum sounds is another example of The Glitch Mob’s meticulous studio techniques. “It was definitely a very long and tedious process to get everything tuned properly,” Ma says.”